pub fn bloom_downsample_fragment(
slab: &[u32],
texture: &Image2d,
sampler: &Sampler,
in_uv: Vec2,
in_pixel_size_id: Id<Vec2>,
downsample: &mut Vec4,
)
Expand description
Bloom downsampling shader.
Performs successive downsampling from a source texture.
As taken from Call Of Duty method - presented at ACM Siggraph 2014.
This particular method was designed to eliminate “pulsating artifacts and temporal stability issues”.