Function bloom_mix_fragment

Source
pub fn bloom_mix_fragment(
    slab: &[u32],
    hdr_texture: &Image2d,
    hdr_sampler: &Sampler,
    bloom_texture: &Image2d,
    bloom_sampler: &Sampler,
    in_uv: Vec2,
    in_bloom_strength_id: Id<f32>,
    frag_color: &mut Vec4,
)
Expand description

Bloom “mix” shader.

This is the final step in applying bloom in which the computed bloom is mixed with the source texture according to a strength factor.