pub fn bloom_upsample_fragment(
slab: &[u32],
texture: &Image2d,
sampler: &Sampler,
in_uv: Vec2,
filter_radius_id: Id<Vec2>,
upsample: &mut Vec4,
)
Expand description
Bloom upsampling shader.
This shader performs successive upsampling on a source texture.
Taken from Call Of Duty method, presented at ACM Siggraph 2014.