pub fn compute_culling(
stage_slab: &[u32],
depth_pyramid_slab: &[u32],
args: &mut [DrawIndirectArgs],
global_id: UVec3,
)
pub fn compute_culling(
stage_slab: &[u32],
depth_pyramid_slab: &[u32],
args: &mut [DrawIndirectArgs],
global_id: UVec3,
)