pub fn get_material(
material_id: Id<MaterialDescriptor>,
has_lighting: bool,
material_slab: &[u32],
) -> MaterialDescriptorExpand description
Returns the Material from the stage’s slab.
pub fn get_material(
material_id: Id<MaterialDescriptor>,
has_lighting: bool,
material_slab: &[u32],
) -> MaterialDescriptorReturns the Material from the stage’s slab.