Function shade_fragment

Source
pub fn shade_fragment<S, T>(
    shadow_map: &T,
    shadow_map_sampler: &S,
    camera_pos: Vec3,
    in_norm: Vec3,
    in_pos: Vec3,
    albedo: Vec3,
    metallic: f32,
    roughness: f32,
    ao: f32,
    emissive: Vec3,
    irradiance: Vec3,
    prefiltered: Vec3,
    brdf: Vec2,
    light_slab: &[u32],
    frag_coord: Vec4,
) -> Vec4
where S: IsSampler, T: Sample2dArray<Sampler = S>,