Function texture_color

Source
pub fn texture_color<A: Sample2dArray<Sampler = S>, S: IsSampler>(
    texture_id: Id<AtlasTextureDescriptor>,
    uv: Vec2,
    atlas: &A,
    sampler: &S,
    atlas_size: UVec2,
    material_slab: &[u32],
) -> Vec4