pub fn texture_color<A: Sample2dArray<Sampler = S>, S: IsSampler>(
texture_id: Id<AtlasTextureDescriptor>,
uv: Vec2,
atlas: &A,
sampler: &S,
atlas_size: UVec2,
material_slab: &[u32],
) -> Vec4pub fn texture_color<A: Sample2dArray<Sampler = S>, S: IsSampler>(
texture_id: Id<AtlasTextureDescriptor>,
uv: Vec2,
atlas: &A,
sampler: &S,
atlas_size: UVec2,
material_slab: &[u32],
) -> Vec4