pub fn primitive_vertex(
primitive_id: Id<PrimitiveDescriptor>,
vertex_index: u32,
geometry_slab: &[u32],
out_primitive: &mut Id<PrimitiveDescriptor>,
out_color: &mut Vec4,
out_uv0: &mut Vec2,
out_uv1: &mut Vec2,
out_norm: &mut Vec3,
out_tangent: &mut Vec3,
out_bitangent: &mut Vec3,
out_world_pos: &mut Vec3,
out_clip_pos: &mut Vec4,
)
Expand description
primitive vertex shader.