pub fn slabbed_renderlet(
primitive_id: Id<PrimitiveDescriptor>,
vertex_index: u32,
slab: &[u32],
out_color: &mut Vec4,
clip_pos: &mut Vec4,
)Expand description
This shader uses the instance_index as a slab id.
The instance_index is the id of a PrimitiveDescriptor.
The PrimitiveDescriptor contains an Array of Vertexs
as its mesh, the Ids of a
MaterialDescriptor and
CameraDescriptor,
and TRS transforms.
The vertex_index is the index of a Vertex within the
PrimitiveDescriptor’s vertices Array.