Function slabbed_renderlet

Source
pub fn slabbed_renderlet(
    primitive_id: Id<PrimitiveDescriptor>,
    vertex_index: u32,
    slab: &[u32],
    out_color: &mut Vec4,
    clip_pos: &mut Vec4,
)
Expand description

This shader uses the instance_index as a slab id. The instance_index is the id of a PrimitiveDescriptor. The PrimitiveDescriptor contains an Array of Vertexs as its mesh, the Ids of a MaterialDescriptor and CameraDescriptor, and TRS transforms. The vertex_index is the index of a Vertex within the PrimitiveDescriptor’s vertices Array.