pub fn slabbed_vertices( array_id: Id<Array<(Vec3, Vec4)>>, vertex_index: u32, slab: &[u32], out_color: &mut Vec4, clip_pos: &mut Vec4, )
This shader uses the instance_index as a slab Id. The instance_index is the Id of an Array of Vertexs. The vertex_index is the index of a Vertex within the Array.
instance_index
Id
Array
Vertex
vertex_index