pub fn slabbed_vertices( array_id: Id<Array<(Vec3, Vec4)>>, vertex_index: u32, slab: &[u32], out_color: &mut Vec4, clip_pos: &mut Vec4, )
This shader uses the instance_index as a slab [Id]. The instance_index is the [Id] of an [Array] of Vertexs. The vertex_index is the index of a Vertex within the [Array].
instance_index
Id
Array
Vertex
vertex_index