1//! Physically based bloom.
2//!
3//! As described in [learnopengl.com's Physically Based Bloom
4//! article](https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom).
5#[cfg(not(target_arch = "spirv"))]
6mod cpu;
7#[cfg(not(target_arch = "spirv"))]
8pub use cpu::*;
910pub mod shader;