1pub struct Compositor {
16 pipeline: wgpu::RenderPipeline,
17 bindgroup_layout: wgpu::BindGroupLayout,
18 sampler: wgpu::Sampler,
19}
20
21impl Compositor {
22 pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
24 let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
25 label: Some("compositor"),
26 address_mode_u: wgpu::AddressMode::ClampToEdge,
27 address_mode_v: wgpu::AddressMode::ClampToEdge,
28 address_mode_w: wgpu::AddressMode::ClampToEdge,
29 mag_filter: wgpu::FilterMode::Linear,
30 min_filter: wgpu::FilterMode::Linear,
31 ..Default::default()
32 });
33
34 let bindgroup_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
35 label: Some("compositor"),
36 entries: &[
37 wgpu::BindGroupLayoutEntry {
38 binding: 0,
39 visibility: wgpu::ShaderStages::FRAGMENT,
40 ty: wgpu::BindingType::Texture {
41 sample_type: wgpu::TextureSampleType::Float { filterable: true },
42 view_dimension: wgpu::TextureViewDimension::D2,
43 multisampled: false,
44 },
45 count: None,
46 },
47 wgpu::BindGroupLayoutEntry {
48 binding: 1,
49 visibility: wgpu::ShaderStages::FRAGMENT,
50 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
51 count: None,
52 },
53 ],
54 });
55
56 let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
57 label: Some("compositor"),
58 bind_group_layouts: &[&bindgroup_layout],
59 push_constant_ranges: &[],
60 });
61
62 let vertex = crate::linkage::compositor_vertex::linkage(device);
63 let fragment = crate::linkage::compositor_fragment::linkage(device);
64
65 let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
66 label: Some("compositor"),
67 layout: Some(&pipeline_layout),
68 vertex: wgpu::VertexState {
69 module: &vertex.module,
70 entry_point: Some(vertex.entry_point),
71 compilation_options: wgpu::PipelineCompilationOptions::default(),
72 buffers: &[],
73 },
74 primitive: wgpu::PrimitiveState {
75 topology: wgpu::PrimitiveTopology::TriangleList,
76 strip_index_format: None,
77 front_face: wgpu::FrontFace::Ccw,
78 cull_mode: None,
79 unclipped_depth: false,
80 polygon_mode: wgpu::PolygonMode::Fill,
81 conservative: false,
82 },
83 depth_stencil: None,
84 multisample: wgpu::MultisampleState::default(),
85 fragment: Some(wgpu::FragmentState {
86 module: &fragment.module,
87 entry_point: Some(fragment.entry_point),
88 compilation_options: wgpu::PipelineCompilationOptions::default(),
89 targets: &[Some(wgpu::ColorTargetState {
90 format,
91 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
92 write_mask: wgpu::ColorWrites::ALL,
93 })],
94 }),
95 multiview: None,
96 cache: None,
97 });
98
99 Self {
100 pipeline,
101 bindgroup_layout,
102 sampler,
103 }
104 }
105
106 pub fn composite(
112 &self,
113 device: &wgpu::Device,
114 queue: &wgpu::Queue,
115 source: &wgpu::TextureView,
116 target: &wgpu::TextureView,
117 ) {
118 let bindgroup = device.create_bind_group(&wgpu::BindGroupDescriptor {
119 label: Some("compositor"),
120 layout: &self.bindgroup_layout,
121 entries: &[
122 wgpu::BindGroupEntry {
123 binding: 0,
124 resource: wgpu::BindingResource::TextureView(source),
125 },
126 wgpu::BindGroupEntry {
127 binding: 1,
128 resource: wgpu::BindingResource::Sampler(&self.sampler),
129 },
130 ],
131 });
132
133 let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
134 label: Some("compositor"),
135 });
136
137 {
138 let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
139 label: Some("compositor"),
140 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
141 view: target,
142 resolve_target: None,
143 ops: wgpu::Operations {
144 load: wgpu::LoadOp::Load,
145 store: wgpu::StoreOp::Store,
146 },
147 depth_slice: None,
148 })],
149 depth_stencil_attachment: None,
150 timestamp_writes: None,
151 occlusion_query_set: None,
152 });
153
154 pass.set_pipeline(&self.pipeline);
155 pass.set_bind_group(0, Some(&bindgroup), &[]);
156 pass.draw(0..6, 0..1);
157 }
158
159 queue.submit(std::iter::once(encoder.finish()));
160 }
161}