renderling/
cull.rs

1//! Compute based culling.
2//!
3//! Frustum culling as explained in
4//! [the vulkan guide](https://vkguide.dev/docs/gpudriven/compute_culling/).
5
6#[cfg(not(target_arch = "spirv"))]
7mod cpu;
8#[cfg(not(target_arch = "spirv"))]
9pub use cpu::*;
10
11pub mod shader;