pub fn atlas_blit_vertex(
vertex_id: u32,
atlas_blitting_desc_id: Id<AtlasBlittingDescriptor>,
slab: &[u32],
out_uv: &mut Vec2,
out_pos: &mut Vec4,
)
Expand description
Vertex shader for blitting a texture into a the frame of an
AtlasTextureDescriptor
.
This is useful for copying textures of unsupported formats, or textures of different sizes.