pub struct Aabb {
pub min: Vec3,
pub max: Vec3,
}
Expand description
Axis aligned bounding box.
Fields§
§min: Vec3
§max: Vec3
Implementations§
Source§impl Aabb
impl Aabb
pub fn new(a: Vec3, b: Vec3) -> Self
pub fn center(&self) -> Vec3
pub fn extents(&self) -> Vec3
pub fn diagonal_length(&self) -> f32
pub fn is_zero(&self) -> bool
Sourcepub fn is_outside_camera_view(
&self,
camera: &CameraDescriptor,
transform: TransformDescriptor,
) -> bool
pub fn is_outside_camera_view( &self, camera: &CameraDescriptor, transform: TransformDescriptor, ) -> bool
Determines whether this Aabb
can be seen by camera
after being
transformed by transform
.
Sourcepub fn get_mesh(&self) -> Vec<(Vec3, Vec3)>
pub fn get_mesh(&self) -> Vec<(Vec3, Vec3)>
Return a triangle mesh connecting this Aabb
’s corners.
y 1_____2 _____
| / /| /| | (same box, left and front sides removed)
|___x 0/___3/ | /7|____|6
/ | | / | / /
z/ |____|/ 4|/____/5
7 is min
3 is max
Sourcepub fn intersects_aabb(&self, other: &Aabb) -> bool
pub fn intersects_aabb(&self, other: &Aabb) -> bool
Returns whether this Aabb
intersects another Aabb
.
Returns false
if the two are touching, but not overlapping.
Trait Implementations§
Source§impl BVol for Aabb
impl BVol for Aabb
Source§impl From<Aabb> for BoundingSphere
impl From<Aabb> for BoundingSphere
impl Copy for Aabb
impl StructuralPartialEq for Aabb
Auto Trait Implementations§
impl Freeze for Aabb
impl RefUnwindSafe for Aabb
impl Send for Aabb
impl Sync for Aabb
impl Unpin for Aabb
impl UnwindSafe for Aabb
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