pub struct FrameTextureView {
pub view: Arc<TextureView>,
pub format: TextureFormat,
}
Expand description
A thin wrapper over [wgpu::TextureView
] returned by Frame::view
.
Fields§
§view: Arc<TextureView>
§format: TextureFormat
Methods from Deref<Target = TextureView>§
pub fn texture(&self) -> &Texture
pub fn texture(&self) -> &Texture
Returns the [Texture
] that this TextureView
refers to.
All wgpu resources are refcounted, so you can own the returned [Texture
]
by cloning it.
pub unsafe fn as_hal<A>(
&self,
) -> Option<impl Deref<Target = <A as Api>::TextureView>>where
A: HalApi,
pub unsafe fn as_hal<A>(
&self,
) -> Option<impl Deref<Target = <A as Api>::TextureView>>where
A: HalApi,
Get the [wgpu_hal
] texture view from this TextureView
.
Find the Api struct corresponding to the active backend in [wgpu_hal::api
],
and pass that struct to the to the A
type parameter.
Returns a guard that dereferences to the type of the hal backend
which implements A::TextureView
.
§Deadlocks
- The returned guard holds a read-lock on a device-local “destruction”
lock, which will cause all calls to
destroy
to block until the guard is released.
§Errors
This method will return None if:
- The texture view is not from the backend specified by
A
. - The texture view is from the
webgpu
orcustom
backend. - The texture this view points to has had [
Texture::destroy()
] called on it.
§Safety
- The returned resource must not be destroyed unless the guard is the last reference to it and it is not in use by the GPU. The guard and handle may be dropped at any time however.
- All the safety requirements of wgpu-hal must be upheld.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FrameTextureView
impl !RefUnwindSafe for FrameTextureView
impl Send for FrameTextureView
impl Sync for FrameTextureView
impl Unpin for FrameTextureView
impl !UnwindSafe for FrameTextureView
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