pub struct RenderTarget(/* private fields */);
Expand description
Represents a render target that can either be a surface or a texture. It will be a surface if the context was created with a window or canvas, and a texture if the context is headless.
Implementations§
Source§impl RenderTarget
impl RenderTarget
Sourcepub fn resize(&mut self, width: u32, height: u32, device: &Device)
pub fn resize(&mut self, width: u32, height: u32, device: &Device)
Resizes the render target to the specified width and height using the provided device.
Sourcepub fn is_headless(&self) -> bool
pub fn is_headless(&self) -> bool
Checks if the render target is headless (i.e., a texture).
Sourcepub fn as_texture(&self) -> Option<&Texture>
pub fn as_texture(&self) -> Option<&Texture>
Returns the underlying target as a texture, if possible.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for RenderTarget
impl !RefUnwindSafe for RenderTarget
impl Send for RenderTarget
impl Sync for RenderTarget
impl Unpin for RenderTarget
impl !UnwindSafe for RenderTarget
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