pub fn prefilter_environment_cubemap_vertex(
prefilter_id: Id<VertexPrefilterEnvironmentCubemapIds>,
vertex_id: u32,
slab: &[u32],
out_pos: &mut Vec3,
out_roughness: &mut f32,
gl_pos: &mut Vec4,
)
Expand description
Vertex shader for rendering a “prefilter environment” cubemap.