Expand description
Shader side of convolution.
Structs§
- Vertex
Prefilter Environment Cubemap Ids - Used by
prefilter_environment_cubemap_vertex
to read the camera and roughness values from the slab.
Functions§
- brdf_
lut_ convolution_ fragment - Fragment shader for creating a BRDF LUT.
- brdf_
lut_ convolution_ vertex - Vertex shader for creating a BRDF LUT.
- calc_
lod - calc_
lod_ old - generate_
mipmap_ fragment - Fragment shader for generating texture mips.
- generate_
mipmap_ vertex - Vertex shader for generating texture mips.
- integrate_
brdf - integrate_
brdf_ doesnt_ work - This function doesn’t work on rust-gpu, presumably because of the loop.
- prefilter_
environment_ cubemap_ fragment - Fragment shader for rendering a “prefilter environment” cubemap.
- prefilter_
environment_ cubemap_ vertex - Vertex shader for rendering a “prefilter environment” cubemap.