pub struct CubemapFaceDirection {
pub eye: Vec3,
pub dir: Vec3,
pub up: Vec3,
}
Expand description
Represents one side of a cubemap.
Assumes the camera is at the origin, inside the cube, with a left-handed coordinate system (+Z going into the screen).
Fields§
§eye: Vec3
Where is the camera
dir: Vec3
Where is the camera looking
up: Vec3
Which direction is up
Implementations§
Trait Implementations§
Source§impl Clone for CubemapFaceDirection
impl Clone for CubemapFaceDirection
Source§fn clone(&self) -> CubemapFaceDirection
fn clone(&self) -> CubemapFaceDirection
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreimpl Copy for CubemapFaceDirection
Auto Trait Implementations§
impl Freeze for CubemapFaceDirection
impl RefUnwindSafe for CubemapFaceDirection
impl Send for CubemapFaceDirection
impl Sync for CubemapFaceDirection
impl Unpin for CubemapFaceDirection
impl UnwindSafe for CubemapFaceDirection
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