pub struct DrawCalls { /* private fields */ }
Expand description
Used to determine which objects are drawn and maintains the
list of all Primitive
s.
Implementations§
Source§impl DrawCalls
impl DrawCalls
Sourcepub fn new(
ctx: &Context,
use_compute_culling: bool,
stage_slab_buffer: &SlabBuffer<Buffer>,
depth_texture: &Texture,
) -> Self
pub fn new( ctx: &Context, use_compute_culling: bool, stage_slab_buffer: &SlabBuffer<Buffer>, depth_texture: &Texture, ) -> Self
Sourcepub fn get_compute_culling_available(&self) -> bool
pub fn get_compute_culling_available(&self) -> bool
Returns whether compute culling is available.
Sourcepub fn add_primitive(&mut self, renderlet: &Primitive) -> usize
pub fn add_primitive(&mut self, renderlet: &Primitive) -> usize
Add a renderlet to the drawing queue.
Returns the number of draw calls in the queue.
Sourcepub fn remove_primitive(&mut self, renderlet: &Primitive) -> usize
pub fn remove_primitive(&mut self, renderlet: &Primitive) -> usize
Erase the given renderlet from the internal list of renderlets to be drawn each frame.
Returns the number of draw calls remaining in the queue.
Sourcepub fn sort_primitives(
&mut self,
f: impl Fn(&Primitive, &Primitive) -> Ordering,
)
pub fn sort_primitives( &mut self, f: impl Fn(&Primitive, &Primitive) -> Ordering, )
Sort draw calls using a function compairing Primitive
s.
Sourcepub fn draw_count(&self) -> usize
pub fn draw_count(&self) -> usize
Returns the number of draw calls (direct or indirect) that will be made during pre-rendering (compute culling) and rendering.
Sourcepub fn pre_draw(
&mut self,
depth_texture: &Texture,
) -> Result<Option<SlabBuffer<Buffer>>, CullingError>
pub fn pre_draw( &mut self, depth_texture: &Texture, ) -> Result<Option<SlabBuffer<Buffer>>, CullingError>
Perform pre-draw steps like frustum and occlusion culling, if available.
Returns the indirect draw buffer.
Sourcepub fn draw_direct(&self, render_pass: &mut RenderPass<'_>)
pub fn draw_direct(&self, render_pass: &mut RenderPass<'_>)
Draw into the given RenderPass
by directly calling each draw.
Auto Trait Implementations§
impl Freeze for DrawCalls
impl !RefUnwindSafe for DrawCalls
impl Send for DrawCalls
impl Sync for DrawCalls
impl Unpin for DrawCalls
impl !UnwindSafe for DrawCalls
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