Function new_headless_device_queue_and_target

Source
pub async fn new_headless_device_queue_and_target(
    width: u32,
    height: u32,
    instance: &Instance,
) -> Result<(Adapter, Device, Queue, RenderTarget), ContextError>
Expand description

Create a new suite of wgpu machinery that renders to a texture.

ยงNote

This function is used internally.