pub struct LightTilingDescriptor {
pub depth_texture_size: UVec2,
pub tile_size: u32,
pub tiles_array: Array<LightTile>,
pub minimum_illuminance_lux: f32,
}
Expand description
Descriptor of the light tiling operation, which culls lights by accumulating them into lists that illuminate tiles of the screen.
Fields§
§depth_texture_size: UVec2
Size of the Stage
’s depth texture.
tile_size: u32
Configurable tile size.
tiles_array: Array<LightTile>
Array pointing to the lighting “tiles”.
minimum_illuminance_lux: f32
Minimum illuminance.
Used to determine whether a light illuminates a tile.
Implementations§
Source§impl LightTilingDescriptor
impl LightTilingDescriptor
Sourcepub fn tile_grid_size(&self) -> UVec2
pub fn tile_grid_size(&self) -> UVec2
Returns the dimensions of the grid of tiles.
pub fn tile_coord_for_fragment(&self, frag_coord: Vec2) -> UVec2
pub fn tile_index_for_fragment(&self, frag_coord: Vec2) -> usize
Trait Implementations§
Source§impl Clone for LightTilingDescriptor
impl Clone for LightTilingDescriptor
Source§fn clone(&self) -> LightTilingDescriptor
fn clone(&self) -> LightTilingDescriptor
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for LightTilingDescriptor
impl Debug for LightTilingDescriptor
Source§impl Default for LightTilingDescriptor
impl Default for LightTilingDescriptor
Source§impl SlabItem for LightTilingDescriptor
impl SlabItem for LightTilingDescriptor
impl Copy for LightTilingDescriptor
Auto Trait Implementations§
impl Freeze for LightTilingDescriptor
impl RefUnwindSafe for LightTilingDescriptor
impl Send for LightTilingDescriptor
impl Sync for LightTilingDescriptor
impl Unpin for LightTilingDescriptor
impl UnwindSafe for LightTilingDescriptor
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