pub struct ShadowMapDescriptor {
pub light_space_transforms_array: Array<Mat4>,
pub z_near: f32,
pub z_far: f32,
pub atlas_textures_array: Array<Id<AtlasTextureDescriptor>>,
pub bias_min: f32,
pub bias_max: f32,
pub pcf_samples: u32,
}
Fields§
§light_space_transforms_array: Array<Mat4>
§z_near: f32
Near plane of the projection matrix
z_far: f32
Far plane of the projection matrix
atlas_textures_array: Array<Id<AtlasTextureDescriptor>>
Pointers to the atlas textures where the shadow map depth data is stored.
This will be an array of one Id
for directional and spot lights,
and an array of four Id
s for a point light.
bias_min: f32
§bias_max: f32
§pcf_samples: u32
Trait Implementations§
Source§impl Clone for ShadowMapDescriptor
impl Clone for ShadowMapDescriptor
Source§fn clone(&self) -> ShadowMapDescriptor
fn clone(&self) -> ShadowMapDescriptor
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for ShadowMapDescriptor
impl Debug for ShadowMapDescriptor
Source§impl Default for ShadowMapDescriptor
impl Default for ShadowMapDescriptor
Source§impl SlabItem for ShadowMapDescriptor
impl SlabItem for ShadowMapDescriptor
impl Copy for ShadowMapDescriptor
Auto Trait Implementations§
impl Freeze for ShadowMapDescriptor
impl RefUnwindSafe for ShadowMapDescriptor
impl Send for ShadowMapDescriptor
impl Sync for ShadowMapDescriptor
impl Unpin for ShadowMapDescriptor
impl UnwindSafe for ShadowMapDescriptor
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