Struct GpuRng

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pub struct GpuRng(pub u32);
Expand description

An PCG PRNG that is optimized for GPUs, in that it is fast to evaluate and accepts sequential ids as it’s initial state without sacrificing on RNG quality.

Thanks to Firestar99 at https://github.com/Firestar99/nanite-at-home/blob/c55915d16ad3b5b4b706d8017633f0870dd2603e/space-engine-shader/src/utils/gpurng.rs#L19

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§0: u32

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impl GpuRng

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pub fn new(state: u32) -> GpuRng

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pub fn gen(&mut self) -> u32

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pub fn gen_u32(&mut self, min: u32, max: u32) -> u32

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pub fn gen_f32(&mut self, min: f32, max: f32) -> f32

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pub fn gen_vec3(&mut self, min: Vec3, max: Vec3) -> Vec3

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pub fn gen_vec2(&mut self, min: Vec2, max: Vec2) -> Vec2

Auto Trait Implementations§

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impl Freeze for GpuRng

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impl RefUnwindSafe for GpuRng

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impl Send for GpuRng

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impl Sync for GpuRng

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impl Unpin for GpuRng

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impl UnwindSafe for GpuRng

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