pub async fn read_depth_texture_to_image(
runtime: impl AsRef<WgpuRuntime>,
width: usize,
height: usize,
texture: &Texture,
) -> Result<Option<GrayImage>, TextureError>
pub async fn read_depth_texture_to_image(
runtime: impl AsRef<WgpuRuntime>,
width: usize,
height: usize,
texture: &Texture,
) -> Result<Option<GrayImage>, TextureError>