Struct WgpuRuntime
pub struct WgpuRuntime {
pub device: Arc<Device>,
pub queue: Arc<Queue>,
}Expand description
A slab allocation runtime that creates and updates [wgpu::Buffer]s.
Fields§
§device: Arc<Device>§queue: Arc<Queue>Trait Implementations§
§impl AsRef<WgpuRuntime> for WgpuRuntime
impl AsRef<WgpuRuntime> for WgpuRuntime
§fn as_ref(&self) -> &WgpuRuntime
fn as_ref(&self) -> &WgpuRuntime
Source§impl AsRef<WgpuRuntime> for Context
impl AsRef<WgpuRuntime> for Context
Source§fn as_ref(&self) -> &WgpuRuntime
fn as_ref(&self) -> &WgpuRuntime
Source§impl AsRef<WgpuRuntime> for Geometry
impl AsRef<WgpuRuntime> for Geometry
Source§fn as_ref(&self) -> &WgpuRuntime
fn as_ref(&self) -> &WgpuRuntime
Source§impl AsRef<WgpuRuntime> for Materials
impl AsRef<WgpuRuntime> for Materials
Source§fn as_ref(&self) -> &WgpuRuntime
fn as_ref(&self) -> &WgpuRuntime
Source§impl AsRef<WgpuRuntime> for Stage
impl AsRef<WgpuRuntime> for Stage
Source§fn as_ref(&self) -> &WgpuRuntime
fn as_ref(&self) -> &WgpuRuntime
§impl Clone for WgpuRuntime
impl Clone for WgpuRuntime
§fn clone(&self) -> WgpuRuntime
fn clone(&self) -> WgpuRuntime
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl IsRuntime for WgpuRuntime
Available on crate feature wgpu only.
impl IsRuntime for WgpuRuntime
wgpu only.§type BufferUsages = BufferUsages
type BufferUsages = BufferUsages
§fn buffer_write<U>(
&self,
updates: U,
buffer: &<WgpuRuntime as IsRuntime>::Buffer,
)where
U: Iterator<Item = SlabUpdate>,
fn buffer_write<U>(
&self,
updates: U,
buffer: &<WgpuRuntime as IsRuntime>::Buffer,
)where
U: Iterator<Item = SlabUpdate>,
§fn buffer_create(
&self,
capacity: usize,
label: Option<&str>,
usages: BufferUsages,
) -> <WgpuRuntime as IsRuntime>::Buffer
fn buffer_create( &self, capacity: usize, label: Option<&str>, usages: BufferUsages, ) -> <WgpuRuntime as IsRuntime>::Buffer
capacity, where capacity is the number of u32s
that can be stored in the buffer.§fn buffer_copy(
&self,
source_buffer: &<WgpuRuntime as IsRuntime>::Buffer,
destination_buffer: &<WgpuRuntime as IsRuntime>::Buffer,
label: Option<&str>,
)
fn buffer_copy( &self, source_buffer: &<WgpuRuntime as IsRuntime>::Buffer, destination_buffer: &<WgpuRuntime as IsRuntime>::Buffer, label: Option<&str>, )
§async fn buffer_read(
&self,
buffer: &<WgpuRuntime as IsRuntime>::Buffer,
buffer_len: usize,
range: impl RangeBounds<usize>,
) -> Result<Vec<u32>, SlabAllocatorError>
async fn buffer_read( &self, buffer: &<WgpuRuntime as IsRuntime>::Buffer, buffer_len: usize, range: impl RangeBounds<usize>, ) -> Result<Vec<u32>, SlabAllocatorError>
Auto Trait Implementations§
impl !RefUnwindSafe for WgpuRuntime
impl !UnwindSafe for WgpuRuntime
impl Freeze for WgpuRuntime
impl Send for WgpuRuntime
impl Sync for WgpuRuntime
impl Unpin for WgpuRuntime
impl UnsafeUnpin for WgpuRuntime
Blanket Implementations§
impl<T> AutoreleaseSafe for Twhere
T: ?Sized,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling [Attribute] value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi [Quirk] value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the [Condition] value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);