pub struct Materials { /* private fields */ }
Expand description
Wrapper around the materials slab, which holds material textures in an atlas.
Implementations§
Source§impl Materials
impl Materials
Sourcepub fn new(runtime: impl AsRef<WgpuRuntime>, atlas_size: Extent3d) -> Self
pub fn new(runtime: impl AsRef<WgpuRuntime>, atlas_size: Extent3d) -> Self
Creates a new Materials
instance with the specified runtime and atlas size.
§Arguments
runtime
- A reference to the WgpuRuntime.atlas_size
- The size of the atlas texture.
Sourcepub fn runtime(&self) -> &WgpuRuntime
pub fn runtime(&self) -> &WgpuRuntime
Returns a reference to the WgpuRuntime.
Sourcepub fn slab_allocator(&self) -> &SlabAllocator<WgpuRuntime>
pub fn slab_allocator(&self) -> &SlabAllocator<WgpuRuntime>
Returns a reference to the slab allocator.
Sourcepub fn default_material(&self) -> &Material
pub fn default_material(&self) -> &Material
Returns the default material.
Sourcepub fn commit(&self) -> (bool, SlabBuffer<Buffer>)
pub fn commit(&self) -> (bool, SlabBuffer<Buffer>)
Runs atlas upkeep and commits all changes to the GPU.
Returns true
if the atlas texture was recreated.
Sourcepub fn new_material(&self) -> Material
pub fn new_material(&self) -> Material
Stage a new Material
on the materials slab.
Trait Implementations§
Source§impl AsRef<WgpuRuntime> for Materials
impl AsRef<WgpuRuntime> for Materials
Source§fn as_ref(&self) -> &WgpuRuntime
fn as_ref(&self) -> &WgpuRuntime
Auto Trait Implementations§
impl Freeze for Materials
impl !RefUnwindSafe for Materials
impl Send for Materials
impl Sync for Materials
impl Unpin for Materials
impl !UnwindSafe for Materials
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