pub struct Material { /* private fields */ }
Expand description
A material staged on the GPU.
Internally a Material
holds references to:
- its descriptor,
MaterialDescriptor
, which lives on the GPU AtlasTexture
s that determine how the material presents:- albedo color
- metallic roughness
- normal mapping
- ambient occlusion
- emissive
§Note
Clones of Material
all point to the same underlying data.
Changing a value on one Material
will change that value for all clones as well.
Implementations§
Source§impl Material
impl Material
pub fn preprocess_images( material: Material<'_>, images: &mut [AtlasImage], ) -> Result<(), StageGltfError>
pub fn from_gltf( stage: &Stage, material: Material<'_>, entries: &[AtlasTexture], ) -> Result<Material, StageGltfError>
Source§impl Material
impl Material
Sourcepub fn id(&self) -> Id<MaterialDescriptor>
pub fn id(&self) -> Id<MaterialDescriptor>
Returns the unique identifier of the material descriptor.
Sourcepub fn descriptor(&self) -> MaterialDescriptor
pub fn descriptor(&self) -> MaterialDescriptor
Returns a copy of the underlying descriptor.
Sourcepub fn set_emissive_factor(&self, param: Vec3) -> &Self
pub fn set_emissive_factor(&self, param: Vec3) -> &Self
Sourcepub fn with_emissive_factor(self, param: Vec3) -> Self
pub fn with_emissive_factor(self, param: Vec3) -> Self
Sourcepub fn set_emissive_strength_multiplier(&self, param: f32) -> &Self
pub fn set_emissive_strength_multiplier(&self, param: f32) -> &Self
Sets the emissive strength multiplier of the material.
§Arguments
param
- The emissive strength multiplier as af32
.
Sourcepub fn with_emissive_strength_multiplier(self, param: f32) -> Self
pub fn with_emissive_strength_multiplier(self, param: f32) -> Self
Sets the emissive strength multiplier.
§Arguments
param
- The emissive strength multiplier as af32
.
Sourcepub fn set_albedo_factor(&self, param: Vec4) -> &Self
pub fn set_albedo_factor(&self, param: Vec4) -> &Self
Sourcepub fn with_albedo_factor(self, param: Vec4) -> Self
pub fn with_albedo_factor(self, param: Vec4) -> Self
Sourcepub fn set_metallic_factor(&self, param: f32) -> &Self
pub fn set_metallic_factor(&self, param: f32) -> &Self
Sourcepub fn with_metallic_factor(self, param: f32) -> Self
pub fn with_metallic_factor(self, param: f32) -> Self
Sourcepub fn set_roughness_factor(&self, param: f32) -> &Self
pub fn set_roughness_factor(&self, param: f32) -> &Self
Sourcepub fn with_roughness_factor(self, param: f32) -> Self
pub fn with_roughness_factor(self, param: f32) -> Self
Sourcepub fn set_albedo_tex_coord(&self, param: u32) -> &Self
pub fn set_albedo_tex_coord(&self, param: u32) -> &Self
Sets the albedo texture coordinate of the material.
§Arguments
param
- The texture coordinate as au32
.
Sourcepub fn with_albedo_tex_coord(self, param: u32) -> Self
pub fn with_albedo_tex_coord(self, param: u32) -> Self
Sourcepub fn set_metallic_roughness_tex_coord(&self, param: u32) -> &Self
pub fn set_metallic_roughness_tex_coord(&self, param: u32) -> &Self
Sets the metallic roughness texture coordinate of the material.
§Arguments
param
- The texture coordinate as au32
.
Sourcepub fn with_metallic_roughness_tex_coord(self, param: u32) -> Self
pub fn with_metallic_roughness_tex_coord(self, param: u32) -> Self
Sourcepub fn set_normal_tex_coord(&self, param: u32) -> &Self
pub fn set_normal_tex_coord(&self, param: u32) -> &Self
Sets the normal texture coordinate of the material.
§Arguments
param
- The texture coordinate as au32
.
Sourcepub fn with_normal_tex_coord(self, param: u32) -> Self
pub fn with_normal_tex_coord(self, param: u32) -> Self
Sourcepub fn set_ambient_occlusion_tex_coord(&self, param: u32) -> &Self
pub fn set_ambient_occlusion_tex_coord(&self, param: u32) -> &Self
Sets the ambient occlusion texture coordinate of the material.
§Arguments
param
- The texture coordinate as au32
.
Sourcepub fn with_ambient_occlusion_tex_coord(self, param: u32) -> Self
pub fn with_ambient_occlusion_tex_coord(self, param: u32) -> Self
Sourcepub fn set_emissive_tex_coord(&self, param: u32) -> &Self
pub fn set_emissive_tex_coord(&self, param: u32) -> &Self
Sets the emissive texture coordinate of the material.
§Arguments
param
- The texture coordinate as au32
.
Sourcepub fn with_emissive_tex_coord(self, param: u32) -> Self
pub fn with_emissive_tex_coord(self, param: u32) -> Self
Sourcepub fn set_has_lighting(&self, param: bool) -> &Self
pub fn set_has_lighting(&self, param: bool) -> &Self
Sets whether the material has lighting.
§Arguments
param
- A boolean indicating if the material has lighting.
Sourcepub fn with_has_lighting(self, param: bool) -> Self
pub fn with_has_lighting(self, param: bool) -> Self
Sets whether the material has lighting.
§Arguments
param
- A boolean indicating if the material has lighting.
Sourcepub fn set_ambient_occlusion_strength(&self, param: f32) -> &Self
pub fn set_ambient_occlusion_strength(&self, param: f32) -> &Self
Sets the ambient occlusion strength of the material.
§Arguments
param
- The ambient occlusion strength as af32
.
Sourcepub fn with_ambient_occlusion_strength(self, param: f32) -> Self
pub fn with_ambient_occlusion_strength(self, param: f32) -> Self
Sourcepub fn remove_albedo_texture(&self)
pub fn remove_albedo_texture(&self)
Remove the albedo texture.
This causes any [Primitive]
that references this material to fall back to
using the albedo factor for color.
Sourcepub fn set_albedo_texture(&self, texture: &AtlasTexture) -> &Self
pub fn set_albedo_texture(&self, texture: &AtlasTexture) -> &Self
Sets the albedo color texture.
Sourcepub fn with_albedo_texture(self, texture: &AtlasTexture) -> Self
pub fn with_albedo_texture(self, texture: &AtlasTexture) -> Self
Replace the albedo texture.
Sourcepub fn remove_metallic_roughness_texture(&self)
pub fn remove_metallic_roughness_texture(&self)
Remove the metallic roughness texture.
This causes any [Renderlet]
that references this material to fall back to
using the metallic and roughness factors for appearance.
Sourcepub fn set_metallic_roughness_texture(&self, texture: &AtlasTexture) -> &Self
pub fn set_metallic_roughness_texture(&self, texture: &AtlasTexture) -> &Self
Sets the metallic roughness texture of the material.
§Arguments
texture
- A reference to the metallic roughnessAtlasTexture
.
Sourcepub fn with_metallic_roughness_texture(self, texture: &AtlasTexture) -> Self
pub fn with_metallic_roughness_texture(self, texture: &AtlasTexture) -> Self
Sets the metallic roughness texture and returns the material.
§Arguments
texture
- A reference to the metallic roughnessAtlasTexture
.
Sourcepub fn remove_normal_texture(&self)
pub fn remove_normal_texture(&self)
Remove the normal texture.
This causes any [Renderlet]
that references this material to fall back to
using the default normal mapping.
Sourcepub fn set_normal_texture(&self, texture: &AtlasTexture) -> &Self
pub fn set_normal_texture(&self, texture: &AtlasTexture) -> &Self
Sets the normal texture of the material.
§Arguments
texture
- A reference to the normalAtlasTexture
.
Sourcepub fn with_normal_texture(self, texture: &AtlasTexture) -> Self
pub fn with_normal_texture(self, texture: &AtlasTexture) -> Self
Sets the normal texture and returns the material.
§Arguments
texture
- A reference to the normalAtlasTexture
.
Sourcepub fn remove_ambient_occlusion_texture(&self)
pub fn remove_ambient_occlusion_texture(&self)
Remove the ambient occlusion texture.
This causes any [Renderlet]
that references this material to fall back to
using the default ambient occlusion.
Sourcepub fn set_ambient_occlusion_texture(&self, texture: &AtlasTexture) -> &Self
pub fn set_ambient_occlusion_texture(&self, texture: &AtlasTexture) -> &Self
Sets the ambient occlusion texture of the material.
§Arguments
texture
- A reference to the ambient occlusionAtlasTexture
.
Sourcepub fn with_ambient_occlusion_texture(self, texture: &AtlasTexture) -> Self
pub fn with_ambient_occlusion_texture(self, texture: &AtlasTexture) -> Self
Sets the ambient occlusion texture and returns the material.
§Arguments
texture
- A reference to the ambient occlusionAtlasTexture
.
Sourcepub fn remove_emissive_texture(&self)
pub fn remove_emissive_texture(&self)
Remove the emissive texture.
This causes any [Renderlet]
that references this material to fall back to
using the emissive factor for appearance.
Sourcepub fn set_emissive_texture(&self, texture: &AtlasTexture) -> &Self
pub fn set_emissive_texture(&self, texture: &AtlasTexture) -> &Self
Sets the emissive texture of the material.
§Arguments
texture
- A reference to the emissiveAtlasTexture
.
Sourcepub fn with_emissive_texture(self, texture: &AtlasTexture) -> Self
pub fn with_emissive_texture(self, texture: &AtlasTexture) -> Self
Sets the emissive texture and returns the material.
§Arguments
texture
- A reference to the emissiveAtlasTexture
.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Material
impl RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnwindSafe for Material
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