pub struct AtlasTexture { /* private fields */ }
Expand description
A staged texture in the texture atlas.
An AtlasTexture
can be acquired through:
Clones of this type all point to the same underlying data.
Dropping all clones of this type will cause it to be unloaded from the GPU.
If a value of this type has been given to another staged resource,
like Material
, this will prevent the AtlasTexture
from
being dropped and unloaded.
Internally an AtlasTexture
holds a reference to its descriptor,
AtlasTextureDescriptor
.
Implementations§
Source§impl AtlasTexture
impl AtlasTexture
Sourcepub fn id(&self) -> Id<AtlasTextureDescriptor>
pub fn id(&self) -> Id<AtlasTextureDescriptor>
Get the GPU slab identifier of the underlying descriptor.
This is for internal use.
Sourcepub fn descriptor(&self) -> AtlasTextureDescriptor
pub fn descriptor(&self) -> AtlasTextureDescriptor
Return a copy of the underlying descriptor.
Sourcepub fn modes(&self) -> TextureModes
pub fn modes(&self) -> TextureModes
Return the texture modes of the underlying descriptor.
Sourcepub fn set_modes(&self, modes: TextureModes)
pub fn set_modes(&self, modes: TextureModes)
Sets the texture modes of the underlying descriptor.
§Warning
This also sets the modes for all clones of this value.
Trait Implementations§
Source§impl Clone for AtlasTexture
impl Clone for AtlasTexture
Source§fn clone(&self) -> AtlasTexture
fn clone(&self) -> AtlasTexture
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for AtlasTexture
impl RefUnwindSafe for AtlasTexture
impl Send for AtlasTexture
impl Sync for AtlasTexture
impl Unpin for AtlasTexture
impl UnwindSafe for AtlasTexture
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