pub struct Geometry { /* private fields */ }
Expand description
Wrapper around the geometry slab, which holds mesh data and more.
Implementations§
Source§impl Geometry
impl Geometry
pub fn new( runtime: impl AsRef<WgpuRuntime>, resolution: UVec2, atlas_size: UVec2, ) -> Self
pub fn runtime(&self) -> &WgpuRuntime
pub fn slab_allocator(&self) -> &SlabAllocator<WgpuRuntime>
pub fn descriptor(&self) -> &Hybrid<GeometryDescriptor>
Sourcepub fn default_vertices(&self) -> &Vertices
pub fn default_vertices(&self) -> &Vertices
Returns the vertices of a white unit cube.
pub fn commit(&self) -> SlabBuffer<Buffer>
Sourcepub fn new_camera(&self) -> Camera
pub fn new_camera(&self) -> Camera
Create a new camera.
If this is the first camera created, it will be automatically used.
Sourcepub fn use_camera(&self, camera: &Camera)
pub fn use_camera(&self, camera: &Camera)
Set all geometry to use the given camera.
Sourcepub fn new_transform(&self) -> Transform
pub fn new_transform(&self) -> Transform
Stage a new transform.
Sourcepub fn new_vertices(
&self,
vertices: impl IntoIterator<Item = Vertex>,
) -> Vertices
pub fn new_vertices( &self, vertices: impl IntoIterator<Item = Vertex>, ) -> Vertices
Stage vertex geometry data on the GPU.
Sourcepub fn new_indices(&self, indices: impl IntoIterator<Item = u32>) -> Indices
pub fn new_indices(&self, indices: impl IntoIterator<Item = u32>) -> Indices
Stage indices that point to offsets of an array of vertices.
Sourcepub fn new_morph_targets(
&self,
data: impl IntoIterator<Item = impl IntoIterator<Item = MorphTarget>>,
) -> MorphTargets
pub fn new_morph_targets( &self, data: impl IntoIterator<Item = impl IntoIterator<Item = MorphTarget>>, ) -> MorphTargets
Stage new morph targets on the GPU.
Sourcepub fn new_morph_target_weights(
&self,
data: impl IntoIterator<Item = f32>,
) -> MorphTargetWeights
pub fn new_morph_target_weights( &self, data: impl IntoIterator<Item = f32>, ) -> MorphTargetWeights
Create new morph target weights.
Sourcepub fn new_matrices(
&self,
data: impl IntoIterator<Item = Mat4>,
) -> HybridArray<Mat4>
pub fn new_matrices( &self, data: impl IntoIterator<Item = Mat4>, ) -> HybridArray<Mat4>
Create a new array of matrices.
pub fn new_skin( &self, joints: impl IntoIterator<Item = impl Into<SkinJoint>>, inverse_bind_matrices: impl IntoIterator<Item = impl Into<Mat4>>, ) -> Skin
Trait Implementations§
Source§impl AsRef<SlabAllocator<WgpuRuntime>> for Geometry
impl AsRef<SlabAllocator<WgpuRuntime>> for Geometry
Source§fn as_ref(&self) -> &SlabAllocator<WgpuRuntime>
fn as_ref(&self) -> &SlabAllocator<WgpuRuntime>
Source§impl AsRef<WgpuRuntime> for Geometry
impl AsRef<WgpuRuntime> for Geometry
Source§fn as_ref(&self) -> &WgpuRuntime
fn as_ref(&self) -> &WgpuRuntime
Auto Trait Implementations§
impl Freeze for Geometry
impl !RefUnwindSafe for Geometry
impl Send for Geometry
impl Sync for Geometry
impl Unpin for Geometry
impl !UnwindSafe for Geometry
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