pub struct Camera { /* private fields */ }
Expand description
A camera used for transforming the stage during rendering.
- Use
Stage::new_camera
to create a new camera. - Use
Stage::use_camera
to set a camera on the stage.
§Note
Clones of this type all point to the same underlying data.
Implementations§
Source§impl Camera
impl Camera
Sourcepub fn new(slab: &SlabAllocator<impl IsRuntime>) -> Self
pub fn new(slab: &SlabAllocator<impl IsRuntime>) -> Self
Stage a new camera on the given slab.
Sourcepub fn id(&self) -> Id<CameraDescriptor>
pub fn id(&self) -> Id<CameraDescriptor>
Returns a pointer to the underlying descriptor on the GPU.
Sourcepub fn descriptor(&self) -> CameraDescriptor
pub fn descriptor(&self) -> CameraDescriptor
Returns a copy of the underlying descriptor.
Sourcepub fn set_default_perspective(&self, width: f32, height: f32) -> &Self
pub fn set_default_perspective(&self, width: f32, height: f32) -> &Self
Set the camera to a default perspective projection and view based on the width and height of the viewport.
The default projection and view matrices are defined as:
use glam::*;
let width = 800.0;
let height = 600.0;
let aspect = width / height;
let fovy = core::f32::consts::PI / 4.0;
let znear = 0.1;
let zfar = 100.0;
let projection = Mat4::perspective_rh(fovy, aspect, znear, zfar);
let eye = Vec3::new(0.0, 12.0, 20.0);
let target = Vec3::ZERO;
let up = Vec3::Y;
let view = Mat4::look_at_rh(eye, target, up);
assert_eq!(renderling::camera::default_perspective(width, height), (projection, view));
Sourcepub fn with_default_perspective(self, width: f32, height: f32) -> Self
pub fn with_default_perspective(self, width: f32, height: f32) -> Self
Set the camera to a default perspective projection and view based on the width and height of the viewport.
The default projection and view matrices are defined as:
use glam::*;
let width = 800.0;
let height = 600.0;
let aspect = width / height;
let fovy = core::f32::consts::PI / 4.0;
let znear = 0.1;
let zfar = 100.0;
let projection = Mat4::perspective_rh(fovy, aspect, znear, zfar);
let eye = Vec3::new(0.0, 12.0, 20.0);
let target = Vec3::ZERO;
let up = Vec3::Y;
let view = Mat4::look_at_rh(eye, target, up);
assert_eq!(renderling::camera::default_perspective(width, height), (projection, view));
Sourcepub fn set_default_ortho2d(&self, width: f32, height: f32) -> &Self
pub fn set_default_ortho2d(&self, width: f32, height: f32) -> &Self
Set the camera to a default orthographic 2d projection and view based on the width and height of the viewport.
Sourcepub fn with_default_ortho2d(self, width: f32, height: f32) -> Self
pub fn with_default_ortho2d(self, width: f32, height: f32) -> Self
Set the camera to a default orthographic 2d projection and view based on the width and height of the viewport.
Sourcepub fn set_projection_and_view(
&self,
projection: impl Into<Mat4>,
view: impl Into<Mat4>,
) -> &Self
pub fn set_projection_and_view( &self, projection: impl Into<Mat4>, view: impl Into<Mat4>, ) -> &Self
Set the projection and view matrices of this camera.
Sourcepub fn with_projection_and_view(
self,
projection: impl Into<Mat4>,
view: impl Into<Mat4>,
) -> Self
pub fn with_projection_and_view( self, projection: impl Into<Mat4>, view: impl Into<Mat4>, ) -> Self
Set the projection and view matrices and return this camera.
Sourcepub fn projection_and_view(&self) -> (Mat4, Mat4)
pub fn projection_and_view(&self) -> (Mat4, Mat4)
Returns the projection and view matrices.
Sourcepub fn set_projection(&self, projection: impl Into<Mat4>) -> &Self
pub fn set_projection(&self, projection: impl Into<Mat4>) -> &Self
Set the projection matrix of this camera.
Sourcepub fn with_projection(self, projection: impl Into<Mat4>) -> Self
pub fn with_projection(self, projection: impl Into<Mat4>) -> Self
Set the projection matrix and return this camera.
Sourcepub fn projection(&self) -> Mat4
pub fn projection(&self) -> Mat4
Returns the projection matrix.
Trait Implementations§
Source§impl AsRef<Camera> for GltfCamera
impl AsRef<Camera> for GltfCamera
Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnwindSafe for Camera
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