Struct CpuSlab
pub struct CpuSlab<B> { /* private fields */ }Expand description
A wrapper around a GrowableSlab that provides convenience methods for
working with CPU-side slabs.
Working with slabs on the CPU is much more convenient because the underlying
buffer B is often a growable type, like Vec<u32>. This wrapper provides
methods for appending to the end of the buffer with automatic resizing and
for preallocating space for elements that will be written later.
Implementations§
§impl<B> CpuSlab<B>where
B: GrowableSlab,
impl<B> CpuSlab<B>where
B: GrowableSlab,
pub fn into_inner(self) -> B
pub fn into_inner(self) -> B
Consume the CpuSlab, converting it into the underlying buffer.
Trait Implementations§
§impl<B> GrowableSlab for CpuSlab<B>where
B: GrowableSlab,
impl<B> GrowableSlab for CpuSlab<B>where
B: GrowableSlab,
§fn reserve_capacity(&mut self, capacity: usize)
fn reserve_capacity(&mut self, capacity: usize)
§fn increment_len(&mut self, n: usize) -> usize
fn increment_len(&mut self, n: usize) -> usize
n u32s. Read more§fn maybe_expand_to_fit<T>(&mut self, len: usize)where
T: SlabItem,
fn maybe_expand_to_fit<T>(&mut self, len: usize)where
T: SlabItem,
Ts, if necessary.§fn allocate<T>(&mut self) -> Id<T>where
T: SlabItem,
fn allocate<T>(&mut self) -> Id<T>where
T: SlabItem,
T element, but don’t write anything to the
buffer. Read more§fn allocate_array<T>(&mut self, len: usize) -> Array<T>where
T: SlabItem,
fn allocate_array<T>(&mut self, len: usize) -> Array<T>where
T: SlabItem,
§impl<B> Slab for CpuSlab<B>where
B: Slab,
impl<B> Slab for CpuSlab<B>where
B: Slab,
§fn read_unchecked<T>(&self, id: Id<T>) -> Twhere
T: SlabItem,
fn read_unchecked<T>(&self, id: Id<T>) -> Twhere
T: SlabItem,
Id as the index.§fn write_indexed<T>(&mut self, t: &T, index: usize) -> usizewhere
T: SlabItem,
fn write_indexed<T>(&mut self, t: &T, index: usize) -> usizewhere
T: SlabItem,
§fn write_indexed_slice<T>(&mut self, t: &[T], index: usize) -> usizewhere
T: SlabItem,
fn write_indexed_slice<T>(&mut self, t: &[T], index: usize) -> usizewhere
T: SlabItem,
fn is_empty(&self) -> bool
§fn contains<T>(&self, id: Id<T>) -> boolwhere
T: SlabItem,
fn contains<T>(&self, id: Id<T>) -> boolwhere
T: SlabItem,
true if the slab size is great enough to contain the value with the given id.fn read_into_if_some<T>(&self, id: Id<T>, t: &mut T)where
T: SlabItem,
fn read_vec<T>(&self, array: Array<T>) -> Vec<T>
Auto Trait Implementations§
impl<B> Freeze for CpuSlab<B>where
B: Freeze,
impl<B> RefUnwindSafe for CpuSlab<B>where
B: RefUnwindSafe,
impl<B> Send for CpuSlab<B>where
B: Send,
impl<B> Sync for CpuSlab<B>where
B: Sync,
impl<B> Unpin for CpuSlab<B>where
B: Unpin,
impl<B> UnwindSafe for CpuSlab<B>where
B: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling [Attribute] value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi [Quirk] value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the [Condition] value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);