Welcome
Welcome to the renderling
operator's manual!
renderling
is a cutting-edge, GPU-driven renderer designed to efficiently
handle complex scenes by leveraging GPU capabilities for most rendering
operations. It is particularly suited for indie game developers and researchers
interested in high-performance graphics rendering while working with GLTF files
and large-scale scenes.
The library is written in Rust and supports modern rendering techniques such as forward+ rendering and physically based shading, making it ideal for applications requiring advanced lighting and material effects.
This project is funded through NGI Zero Core, a fund established by NLnet with financial support from the European Commission's Next Generation Internet program. Learn more at the NLnet project page.
Helpful Links
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The official website is https://renderling.xyz. Here you can read the latest news and implementation details. You're also likely reading this on this site!
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The documentation is https://renderling.xyz/docs/renderling/index.html.
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The GitHub repo and issue track is https:://github.com/schell/renderling.
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The project site on NLnet is https://nlnet.nl/project/Renderling/