pub struct Animator {
pub timestamp: f32,
pub nodes: FxHashMap<usize, AnimationNode>,
pub animation: Animation,
}
Expand description
Combines NestedTransform
and Animation
to progress an animation.
Applies animations to a list of (usize, [NestedTransform])
and keeps track
of how much time has elapsed.
To function without errors, the Animation
’s tweens’
Tween::target_node_index
must point to the index of NestedTransform
.
Fields§
§timestamp: f32
A time to use as the current amount of seconds elapsed in the running of the current animation.
nodes: FxHashMap<usize, AnimationNode>
All nodes under this animator’s control.
animation: Animation
The animation that will apply to the nodes.
Implementations§
Source§impl Animator
impl Animator
Sourcepub fn new(
nodes: impl IntoIterator<Item = impl Into<(usize, AnimationNode)>>,
animation: Animation,
) -> Self
pub fn new( nodes: impl IntoIterator<Item = impl Into<(usize, AnimationNode)>>, animation: Animation, ) -> Self
Create a new animator with the given nodes and animation.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Animator
impl RefUnwindSafe for Animator
impl Send for Animator
impl Sync for Animator
impl Unpin for Animator
impl UnwindSafe for Animator
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