pub struct GltfNode {
pub index: usize,
pub name: Option<String>,
pub light: Option<usize>,
pub mesh: Option<usize>,
pub camera: Option<usize>,
pub skin: Option<usize>,
pub children: Vec<usize>,
pub weights: MorphTargetWeights,
pub transform: NestedTransform,
}
Expand description
A node in a GLTF document, ready to be ‘drawn’.
Fields§
§index: usize
Index of this node in the StagedGltfDocument
’s nodes
field.
name: Option<String>
Name of the node, if any,
light: Option<usize>
Id of the light this node refers to.
mesh: Option<usize>
Index of the mesh in the document’s meshes, if any.
camera: Option<usize>
Index into the cameras array, if any.
skin: Option<usize>
Index of the skin in the document’s skins, if any.
children: Vec<usize>
Indices of the children of this node.
Each element indexes into the GltfDocument
’s nodes
field.
weights: MorphTargetWeights
Morph target weights
transform: NestedTransform
This node’s transform.
Implementations§
Source§impl GltfNode
impl GltfNode
pub fn global_transform(&self) -> TransformDescriptor
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GltfNode
impl RefUnwindSafe for GltfNode
impl Send for GltfNode
impl Sync for GltfNode
impl Unpin for GltfNode
impl UnwindSafe for GltfNode
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