pub struct ShadowCalculation {
pub shadow_map_desc: ShadowMapDescriptor,
pub shadow_map_atlas_size: UVec2,
pub surface_normal_in_world_space: Vec3,
pub frag_pos_in_world_space: Vec3,
pub frag_to_light_in_world_space: Vec3,
pub bias_min: f32,
pub bias_max: f32,
pub pcf_samples: u32,
}
Expand description
Parameters to the shadow mapping calculation function.
This is mostly just to appease clippy.
Fields§
§shadow_map_desc: ShadowMapDescriptor
§shadow_map_atlas_size: UVec2
§surface_normal_in_world_space: Vec3
§frag_pos_in_world_space: Vec3
§frag_to_light_in_world_space: Vec3
§bias_min: f32
§bias_max: f32
§pcf_samples: u32
Implementations§
Source§impl ShadowCalculation
impl ShadowCalculation
pub const POINT_SAMPLE_OFFSET_DIRECTIONS: [Vec3; 21]
Sourcepub fn new(
light_slab: &[u32],
light: LightDescriptor,
in_pos: Vec3,
surface_normal: Vec3,
light_direction: Vec3,
) -> Self
pub fn new( light_slab: &[u32], light: LightDescriptor, in_pos: Vec3, surface_normal: Vec3, light_direction: Vec3, ) -> Self
Reads various required parameters from the slab and creates a ShadowCalculation
.
Sourcepub fn run_directional_or_spot<T, S>(
&self,
light_slab: &[u32],
shadow_map: &T,
shadow_map_sampler: &S,
) -> f32where
S: IsSampler,
T: Sample2dArray<Sampler = S>,
pub fn run_directional_or_spot<T, S>(
&self,
light_slab: &[u32],
shadow_map: &T,
shadow_map_sampler: &S,
) -> f32where
S: IsSampler,
T: Sample2dArray<Sampler = S>,
Returns shadow intensity for directional and spot lights.
Returns 0.0
when the fragment is in full light.
Returns 1.0
when the fragment is in full shadow.
Sourcepub fn run_point<T, S>(
&self,
light_slab: &[u32],
shadow_map: &T,
shadow_map_sampler: &S,
light_pos_in_world_space: Vec3,
) -> f32where
S: IsSampler,
T: Sample2dArray<Sampler = S>,
pub fn run_point<T, S>(
&self,
light_slab: &[u32],
shadow_map: &T,
shadow_map_sampler: &S,
light_pos_in_world_space: Vec3,
) -> f32where
S: IsSampler,
T: Sample2dArray<Sampler = S>,
Returns shadow intensity for point lights.
Returns 0.0
when the fragment is in full light.
Returns 1.0
when the fragment is in full shadow.
Auto Trait Implementations§
impl Freeze for ShadowCalculation
impl RefUnwindSafe for ShadowCalculation
impl Send for ShadowCalculation
impl Sync for ShadowCalculation
impl Unpin for ShadowCalculation
impl UnwindSafe for ShadowCalculation
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