pub struct Skybox { /* private fields */ }
Expand description
An HDR skybox.
Skyboxes provide an environment cubemap around all your scenery that acts as a background.
A Skybox
can also be used to create [Ibl
], which illuminates
your scene using the environment map as a light source.
All clones of a skybox point to the same underlying data.
Implementations§
Source§impl Skybox
impl Skybox
Sourcepub fn empty(runtime: impl AsRef<WgpuRuntime>) -> Self
pub fn empty(runtime: impl AsRef<WgpuRuntime>) -> Self
Create an empty, transparent skybox.
Sourcepub fn new(runtime: impl AsRef<WgpuRuntime>, hdr_img: AtlasImage) -> Self
pub fn new(runtime: impl AsRef<WgpuRuntime>, hdr_img: AtlasImage) -> Self
Create a new Skybox
.
Sourcepub fn environment_cubemap_texture(&self) -> &Texture
pub fn environment_cubemap_texture(&self) -> &Texture
Return a reference to the environment cubemap texture.
Sourcepub fn hdr_texture_from_atlas_image(
runtime: impl AsRef<WgpuRuntime>,
img: AtlasImage,
) -> Texture
pub fn hdr_texture_from_atlas_image( runtime: impl AsRef<WgpuRuntime>, img: AtlasImage, ) -> Texture
Convert an HDR AtlasImage
into a texture.
Sourcepub fn create_hdr_texture(
runtime: impl AsRef<WgpuRuntime>,
hdr_data: &[u8],
) -> Texture
pub fn create_hdr_texture( runtime: impl AsRef<WgpuRuntime>, hdr_data: &[u8], ) -> Texture
Create an HDR equirectangular texture from bytes.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Skybox
impl !RefUnwindSafe for Skybox
impl Send for Skybox
impl Sync for Skybox
impl Unpin for Skybox
impl !UnwindSafe for Skybox
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