pub struct CopiedTextureBuffer {
pub format: TextureFormat,
pub dimensions: BufferDimensions,
pub buffer: Buffer,
}
Expand description
Helper for retreiving a rendered frame.
Fields§
§format: TextureFormat
§dimensions: BufferDimensions
§buffer: Buffer
Implementations§
Source§impl CopiedTextureBuffer
impl CopiedTextureBuffer
Sourcepub async fn pixels(&self, device: &Device) -> Result<Vec<u8>, TextureError>
pub async fn pixels(&self, device: &Device) -> Result<Vec<u8>, TextureError>
Access the raw unpadded pixels of the buffer.
This calls wgpu::Device::poll
.
Sourcepub async fn convert_to_rgba(self) -> Result<RgbaImage, TextureError>
pub async fn convert_to_rgba(self) -> Result<RgbaImage, TextureError>
Convert the post render buffer into an RgbaImage.
Sourcepub async fn into_image<Sp, P>(
self,
device: &Device,
) -> Result<DynamicImage, TextureError>
pub async fn into_image<Sp, P>( self, device: &Device, ) -> Result<DynamicImage, TextureError>
Convert the post render buffer into an image.
Sp
is the sub-pixel type. eg, u8
or f32
P
is the pixel type. eg, Rgba<u8>
or Luma<f32>
Sourcepub async fn into_atlas_image(
self,
device: &Device,
) -> Result<AtlasImage, TextureError>
pub async fn into_atlas_image( self, device: &Device, ) -> Result<AtlasImage, TextureError>
Convert the post render buffer into an internal-format AtlasImage
.
Sourcepub async fn into_rgba(
self,
device: &Device,
linear: bool,
) -> Result<RgbaImage, TextureError>
pub async fn into_rgba( self, device: &Device, linear: bool, ) -> Result<RgbaImage, TextureError>
Convert the post render buffer into an RgbaImage.
Ensures that the pixels are in the given color space by applying the correct transfer function if needed.
Assumes the texture is in Rgba8
format.
Sourcepub async fn into_linear_rgba(
self,
device: &Device,
) -> Result<RgbaImage, TextureError>
pub async fn into_linear_rgba( self, device: &Device, ) -> Result<RgbaImage, TextureError>
Convert the post render buffer into an RgbaImage.
Ensures that the pixels are in a linear color space by applying the linear transfer if the texture this buffer was copied from was sRGB.
Sourcepub async fn into_srgba(
self,
device: &Device,
) -> Result<RgbaImage, TextureError>
pub async fn into_srgba( self, device: &Device, ) -> Result<RgbaImage, TextureError>
Convert the post render buffer into an RgbaImage.
Ensures that the pixels are in a sRGB color space by applying the opto transfer function if the texture this buffer was copied from was linear.
Sourcepub fn read_from(
runtime: impl AsRef<WgpuRuntime>,
texture: &Texture,
width: usize,
height: usize,
channels: usize,
subpixel_bytes: usize,
mip_level: u32,
origin: Option<Origin3d>,
) -> CopiedTextureBuffer
pub fn read_from( runtime: impl AsRef<WgpuRuntime>, texture: &Texture, width: usize, height: usize, channels: usize, subpixel_bytes: usize, mip_level: u32, origin: Option<Origin3d>, ) -> CopiedTextureBuffer
Read the texture from the GPU.
To read the texture you must provide the width, height, the number of color/alpha channels and the number of bytes in the underlying subpixel type (usually u8=1, u16=2 or f32=4).
Sourcepub fn new(
runtime: impl AsRef<WgpuRuntime>,
texture: &Texture,
) -> Result<Self, TextureError>
pub fn new( runtime: impl AsRef<WgpuRuntime>, texture: &Texture, ) -> Result<Self, TextureError>
Copy the entire texture into a buffer, at mip 0
.
Attempts to figure out the parameters to CopiedTextureBuffer::read_from
.
Auto Trait Implementations§
impl Freeze for CopiedTextureBuffer
impl !RefUnwindSafe for CopiedTextureBuffer
impl Send for CopiedTextureBuffer
impl Sync for CopiedTextureBuffer
impl Unpin for CopiedTextureBuffer
impl !UnwindSafe for CopiedTextureBuffer
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