pub struct UiPathBuilder { /* private fields */ }
Implementations§
Source§impl UiPathBuilder
impl UiPathBuilder
pub fn new(ui: &Ui) -> Self
pub fn begin(&mut self, at: impl Into<Vec2>) -> &mut Self
pub fn with_begin(self, at: impl Into<Vec2>) -> Self
pub fn end(&mut self, close: bool) -> &mut Self
pub fn with_end(self, close: bool) -> Self
pub fn line_to(&mut self, to: impl Into<Vec2>) -> &mut Self
pub fn with_line_to(self, to: impl Into<Vec2>) -> Self
pub fn quadratic_bezier_to( &mut self, ctrl: impl Into<Vec2>, to: impl Into<Vec2>, ) -> &mut Self
pub fn with_quadratic_bezier_to( self, ctrl: impl Into<Vec2>, to: impl Into<Vec2>, ) -> Self
pub fn cubic_bezier_to( &mut self, ctrl1: impl Into<Vec2>, ctrl2: impl Into<Vec2>, to: impl Into<Vec2>, ) -> &mut Self
pub fn with_cubic_bezier_to( self, ctrl1: impl Into<Vec2>, ctrl2: impl Into<Vec2>, to: impl Into<Vec2>, ) -> Self
pub fn add_rectangle( &mut self, box_min: impl Into<Vec2>, box_max: impl Into<Vec2>, ) -> &mut Self
pub fn with_rectangle( self, box_min: impl Into<Vec2>, box_max: impl Into<Vec2>, ) -> Self
pub fn add_rounded_rectangle( &mut self, box_min: impl Into<Vec2>, box_max: impl Into<Vec2>, top_left_radius: f32, top_right_radius: f32, bottom_left_radius: f32, bottom_right_radius: f32, ) -> &mut Self
pub fn with_rounded_rectangle( self, box_min: impl Into<Vec2>, box_max: impl Into<Vec2>, top_left_radius: f32, top_right_radius: f32, bottom_left_radius: f32, bottom_right_radius: f32, ) -> Self
pub fn add_ellipse( &mut self, center: impl Into<Vec2>, radii: impl Into<Vec2>, rotation: f32, ) -> &mut Self
pub fn with_ellipse( self, center: impl Into<Vec2>, radii: impl Into<Vec2>, rotation: f32, ) -> Self
pub fn add_circle(&mut self, center: impl Into<Vec2>, radius: f32) -> &mut Self
pub fn with_circle(self, center: impl Into<Vec2>, radius: f32) -> Self
pub fn add_polygon( &mut self, is_closed: bool, polygon: impl IntoIterator<Item = Vec2>, ) -> &mut Self
pub fn with_polygon( self, is_closed: bool, polygon: impl IntoIterator<Item = Vec2>, ) -> Self
pub fn set_fill_color(&mut self, color: impl Into<Vec4>) -> &mut Self
pub fn with_fill_color(self, color: impl Into<Vec4>) -> Self
pub fn set_stroke_color(&mut self, color: impl Into<Vec4>) -> &mut Self
pub fn with_stroke_color(self, color: impl Into<Vec4>) -> Self
pub fn fill_with_options(self, options: FillOptions) -> UiPath
pub fn fill(self) -> UiPath
pub fn stroke_with_options(self, options: StrokeOptions) -> UiPath
pub fn stroke(self) -> UiPath
pub fn fill_and_stroke_with_options( self, fill_options: FillOptions, stroke_options: StrokeOptions, ) -> (UiPath, UiPath)
pub fn fill_and_stroke(self) -> (UiPath, UiPath)
Trait Implementations§
Source§impl Clone for UiPathBuilder
impl Clone for UiPathBuilder
Source§fn clone(&self) -> UiPathBuilder
fn clone(&self) -> UiPathBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for UiPathBuilder
impl !RefUnwindSafe for UiPathBuilder
impl Send for UiPathBuilder
impl Sync for UiPathBuilder
impl Unpin for UiPathBuilder
impl !UnwindSafe for UiPathBuilder
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