pub struct Ui { /* private fields */ }
Expand description
A 2d user interface renderer.
Clones of Ui
all point to the same data.
Implementations§
Source§impl Ui
impl Ui
pub fn new(ctx: &Context) -> Self
pub fn set_clear_color_attachments(&self, should_clear: bool)
pub fn with_clear_color_attachments(self, should_clear: bool) -> Self
pub fn set_clear_depth_attachments(&self, should_clear: bool)
pub fn with_clear_depth_attachments(self, should_clear: bool) -> Self
pub fn set_background_color(&self, color: impl Into<Vec4>) -> &Self
pub fn with_background_color(self, color: impl Into<Vec4>) -> Self
pub fn set_antialiasing(&self, antialiasing_is_on: bool) -> &Self
pub fn with_antialiasing(self, antialiasing_is_on: bool) -> Self
pub fn set_default_stroke_options(&self, options: StrokeOptions) -> &Self
pub fn with_default_stroke_options(self, options: StrokeOptions) -> Self
pub fn set_default_fill_options(&self, options: FillOptions) -> &Self
pub fn with_default_fill_options(self, options: FillOptions) -> Self
pub fn path_builder(&self) -> UiPathBuilder
Sourcepub fn remove_path(&self, path: &UiPath)
pub fn remove_path(&self, path: &UiPath)
pub fn text_builder(&self) -> UiTextBuilder
Sourcepub fn remove_text(&self, text: &UiText)
pub fn remove_text(&self, text: &UiText)
pub async fn load_font(&self, path: impl AsRef<str>) -> Result<FontId, UiError>
pub fn add_font(&self, font: FontArc) -> FontId
pub fn get_fonts(&self) -> Vec<FontArc>
pub fn get_camera(&self) -> &Camera
pub async fn load_image( &self, path: impl AsRef<str>, ) -> Result<ImageId, UiError>
Sourcepub fn remove_image(&self, image_id: &ImageId) -> Option<UiImage>
pub fn remove_image(&self, image_id: &ImageId) -> Option<UiImage>
Remove an image previously loaded with Ui::load_image
.
pub fn render(&self, view: &TextureView)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Ui
impl !RefUnwindSafe for Ui
impl Send for Ui
impl Sync for Ui
impl Unpin for Ui
impl !UnwindSafe for Ui
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