pub struct LightingDescriptor {
pub analytical_lights_array: Array<Id<LightDescriptor>>,
pub shadow_map_atlas_descriptor_id: Id<AtlasDescriptor>,
pub update_shadow_map_id: Id<ShadowMapDescriptor>,
pub update_shadow_map_texture_index: u32,
pub light_tiling_descriptor_id: Id<LightTilingDescriptor>,
}
Fields§
§analytical_lights_array: Array<Id<LightDescriptor>>
List of all analytical lights in the scene.
shadow_map_atlas_descriptor_id: Id<AtlasDescriptor>
Shadow mapping atlas info.
update_shadow_map_id: Id<ShadowMapDescriptor>
Id
of the ShadowMapDescriptor
to use when updating
a shadow map.
This changes from each run of the shadow_mapping_vertex
.
update_shadow_map_texture_index: u32
The index of the shadow map atlas texture to update.
light_tiling_descriptor_id: Id<LightTilingDescriptor>
Id
of the LightTilingDescriptor
to use when performing
light tiling.
Implementations§
Source§impl LightingDescriptor
Offsets into the slab buffer for each field.
impl LightingDescriptor
Offsets into the slab buffer for each field.
pub const OFFSET_OF_ANALYTICAL_LIGHTS_ARRAY: Offset<Array<Id<LightDescriptor>>, Self>
pub const SLAB_SIZE_OF_ANALYTICAL_LIGHTS_ARRAY: usize = 2usize
pub const OFFSET_OF_SHADOW_MAP_ATLAS_DESCRIPTOR_ID: Offset<Id<AtlasDescriptor>, Self>
pub const SLAB_SIZE_OF_SHADOW_MAP_ATLAS_DESCRIPTOR_ID: usize = 1usize
pub const OFFSET_OF_UPDATE_SHADOW_MAP_ID: Offset<Id<ShadowMapDescriptor>, Self>
pub const SLAB_SIZE_OF_UPDATE_SHADOW_MAP_ID: usize = 1usize
pub const OFFSET_OF_UPDATE_SHADOW_MAP_TEXTURE_INDEX: Offset<u32, Self>
pub const SLAB_SIZE_OF_UPDATE_SHADOW_MAP_TEXTURE_INDEX: usize = 1usize
pub const OFFSET_OF_LIGHT_TILING_DESCRIPTOR_ID: Offset<Id<LightTilingDescriptor>, Self>
pub const SLAB_SIZE_OF_LIGHT_TILING_DESCRIPTOR_ID: usize = 1usize
Trait Implementations§
Source§impl Clone for LightingDescriptor
impl Clone for LightingDescriptor
Source§fn clone(&self) -> LightingDescriptor
fn clone(&self) -> LightingDescriptor
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for LightingDescriptor
impl Debug for LightingDescriptor
Source§impl Default for LightingDescriptor
impl Default for LightingDescriptor
Source§fn default() -> LightingDescriptor
fn default() -> LightingDescriptor
Source§impl SlabItem for LightingDescriptorwhere
Array<Id<LightDescriptor>>: SlabItem,
Id<AtlasDescriptor>: SlabItem,
Id<ShadowMapDescriptor>: SlabItem,
u32: SlabItem,
Id<LightTilingDescriptor>: SlabItem,
impl SlabItem for LightingDescriptorwhere
Array<Id<LightDescriptor>>: SlabItem,
Id<AtlasDescriptor>: SlabItem,
Id<ShadowMapDescriptor>: SlabItem,
u32: SlabItem,
Id<LightTilingDescriptor>: SlabItem,
impl Copy for LightingDescriptor
Auto Trait Implementations§
impl Freeze for LightingDescriptor
impl RefUnwindSafe for LightingDescriptor
impl Send for LightingDescriptor
impl Sync for LightingDescriptor
impl Unpin for LightingDescriptor
impl UnwindSafe for LightingDescriptor
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