Struct WgpuRuntime
pub struct WgpuRuntime {
pub device: Arc<Device>,
pub queue: Arc<Queue>,
}
Expand description
A slab allocation runtime that creates and updates [wgpu::Buffer
]s.
Fields§
§device: Arc<Device>
§queue: Arc<Queue>
Trait Implementations§
Source§impl AsRef<WgpuRuntime> for Context
impl AsRef<WgpuRuntime> for Context
Source§fn as_ref(&self) -> &WgpuRuntime
fn as_ref(&self) -> &WgpuRuntime
Source§impl AsRef<WgpuRuntime> for Geometry
impl AsRef<WgpuRuntime> for Geometry
Source§fn as_ref(&self) -> &WgpuRuntime
fn as_ref(&self) -> &WgpuRuntime
Source§impl AsRef<WgpuRuntime> for Materials
impl AsRef<WgpuRuntime> for Materials
Source§fn as_ref(&self) -> &WgpuRuntime
fn as_ref(&self) -> &WgpuRuntime
Source§impl AsRef<WgpuRuntime> for Stage
impl AsRef<WgpuRuntime> for Stage
Source§fn as_ref(&self) -> &WgpuRuntime
fn as_ref(&self) -> &WgpuRuntime
§impl AsRef<WgpuRuntime> for WgpuRuntime
impl AsRef<WgpuRuntime> for WgpuRuntime
§fn as_ref(&self) -> &WgpuRuntime
fn as_ref(&self) -> &WgpuRuntime
§impl Clone for WgpuRuntime
impl Clone for WgpuRuntime
§fn clone(&self) -> WgpuRuntime
fn clone(&self) -> WgpuRuntime
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl IsRuntime for WgpuRuntime
impl IsRuntime for WgpuRuntime
§type BufferUsages = BufferUsages
type BufferUsages = BufferUsages
§fn buffer_write<U>(
&self,
updates: U,
buffer: &<WgpuRuntime as IsRuntime>::Buffer,
)where
U: Iterator<Item = SlabUpdate>,
fn buffer_write<U>(
&self,
updates: U,
buffer: &<WgpuRuntime as IsRuntime>::Buffer,
)where
U: Iterator<Item = SlabUpdate>,
§fn buffer_create(
&self,
capacity: usize,
label: Option<&str>,
usages: BufferUsages,
) -> <WgpuRuntime as IsRuntime>::Buffer
fn buffer_create( &self, capacity: usize, label: Option<&str>, usages: BufferUsages, ) -> <WgpuRuntime as IsRuntime>::Buffer
capacity
, where capacity
is the number of u32
s
that can be stored in the buffer.§fn buffer_copy(
&self,
source_buffer: &<WgpuRuntime as IsRuntime>::Buffer,
destination_buffer: &<WgpuRuntime as IsRuntime>::Buffer,
label: Option<&str>,
)
fn buffer_copy( &self, source_buffer: &<WgpuRuntime as IsRuntime>::Buffer, destination_buffer: &<WgpuRuntime as IsRuntime>::Buffer, label: Option<&str>, )
§async fn buffer_read(
&self,
buffer: &<WgpuRuntime as IsRuntime>::Buffer,
buffer_len: usize,
range: impl RangeBounds<usize>,
) -> Result<Vec<u32>, SlabAllocatorError>
async fn buffer_read( &self, buffer: &<WgpuRuntime as IsRuntime>::Buffer, buffer_len: usize, range: impl RangeBounds<usize>, ) -> Result<Vec<u32>, SlabAllocatorError>
Auto Trait Implementations§
impl Freeze for WgpuRuntime
impl !RefUnwindSafe for WgpuRuntime
impl Send for WgpuRuntime
impl Sync for WgpuRuntime
impl Unpin for WgpuRuntime
impl !UnwindSafe for WgpuRuntime
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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