The latest happenings in renderling-land
Wed 24 September, 2025🔗
I've pushed the lighting chapter of the manual live.
Part of this was fixing a bug in image based lighting regarding bindgroup invalidation.
Sun 21 September, 2025🔗
I've done a rework of the API, greatly improved the documentation and created a user's manual full of examples. See the PR for the API change and initial manual w/ examples here.
I've also made somewhat drastic website changes:
The manual is now hosted here!
The docs are now hosted here!
The devlog is deprecated in favor of this news page.
The devlog is no more🔗
I'm moving away from the super long devlog format to something that hopefully is a bit more focused.
Now the devlog is broken up into two "things":
Small news blurbs on this "news" page.
Long-form stream of consciousness "devlog" articles for specific features that might span multiple days, weeks, or months.
why
The devlog was getting huge, and it's a bit too chaotic. Now I'll be live-blogging feature development in specific articles, like I did for Light Tiling, Live. I'm hoping this does a better job of keeping the devlogs on-topic instead of being a big jumble of different things.
All other blurbs are news, so they can live on the news page. I'm just trying to stay organized as this project grows.
But - the old devlog will stay where it was, at devlog, for posterity and so the links still work.
User's manual🔗
The manual covers the basics, but lacks lighting examples.
Obviously it's a work in progress.
I'll be making sure that it's complete after getting it online. Even in its incomplete state, it has lots of workable, tested examples in it, and I hope it helps folks get up and running with the library.
Documentation updates🔗
There's a ton more documentation coverage. I did a big audit of the current documentation and added more where needed as well as revamped the existing docs.
The latest docs are now hosted here at /docs, due to the fact that Renderling
depends on a not yet released version of spirv-std
, which the Rust-GPU group is still
working on releasing.
API changes🔗
I've removed the crabslab::Id
and craballoc::Hybrid*
types from the public API.
I figured that it shouldn't be necessary for users to understand anything about slabs and descriptors.
Builder patterns
Now all the various resources (Primitive
, Material
, Vertices
etc) adhere to a builder
pattern for configuration and updates.
Skybox
is now separate from Ibl
.
Up until this point, if you wanted to render a skybox, that skybox would also perform image based lighting automatically. I decided to decouple these now, as there are valid situations where you may not want IBL, but do want a skybox.