pub struct GltfDocument<Ct: IsContainer = GpuCpuArray> {Show 13 fields
pub animations: Vec<Animation>,
pub cameras: Vec<GltfCamera>,
pub default_scene: Option<usize>,
pub extensions: Option<Value>,
pub textures: Vec<AtlasTexture>,
pub lights: Vec<AnalyticalLight>,
pub meshes: Vec<GltfMesh<Ct>>,
pub nodes: Vec<GltfNode>,
pub default_material: Material,
pub materials: Vec<Material>,
pub primitives: FxHashMap<usize, Vec<Primitive>>,
pub scenes: Vec<Vec<usize>>,
pub skins: Vec<GltfSkin>,
}
Expand description
A loaded GLTF document.
After being loaded, a GltfDocument
is a collection of staged resources.
All primitives are automatically added to the Stage
they were loaded
from.
§Note
After being loaded, the meshes
field contains Vertices
and Indices
that can be inspected from the CPU. This has memory implications, so if your
document contains lots of geometric data it is advised that you unload that
data from the CPU using GltfDocument::into_gpu_only
.
Fields§
§animations: Vec<Animation>
§cameras: Vec<GltfCamera>
§default_scene: Option<usize>
§extensions: Option<Value>
§textures: Vec<AtlasTexture>
§lights: Vec<AnalyticalLight>
§meshes: Vec<GltfMesh<Ct>>
§nodes: Vec<GltfNode>
§default_material: Material
§materials: Vec<Material>
§primitives: FxHashMap<usize, Vec<Primitive>>
§scenes: Vec<Vec<usize>>
Vector of scenes - each being a list of nodes.
skins: Vec<GltfSkin>
Implementations§
Source§impl GltfDocument
impl GltfDocument
pub fn from_gltf( stage: &Stage, document: &Document, buffer_data: Vec<Data>, images: Vec<Data>, ) -> Result<GltfDocument, StageError>
Sourcepub fn into_gpu_only(self) -> GltfDocument<GpuOnlyArray>
pub fn into_gpu_only(self) -> GltfDocument<GpuOnlyArray>
Unload vertex and index data from the CPU.
The data can still be updated from the CPU, but will not be inspectable.
Source§impl<Ct> GltfDocument<Ct>
impl<Ct> GltfDocument<Ct>
pub fn renderlets_iter(&self) -> impl Iterator<Item = &Primitive>
pub fn nodes_in_scene( &self, scene_index: usize, ) -> impl Iterator<Item = &GltfNode>
Sourcepub fn bounding_volume(&self) -> Option<Aabb>
pub fn bounding_volume(&self) -> Option<Aabb>
Returns the bounding volume of this document, if possible.
This function will return None
if this document does not contain meshes.
Auto Trait Implementations§
impl<Ct> Freeze for GltfDocument<Ct>
impl<Ct> RefUnwindSafe for GltfDocument<Ct>where
<Ct as IsContainer>::Container<u32>: RefUnwindSafe,
<Ct as IsContainer>::Container<Vertex>: RefUnwindSafe,
impl<Ct> Send for GltfDocument<Ct>
impl<Ct> Sync for GltfDocument<Ct>
impl<Ct> Unpin for GltfDocument<Ct>
impl<Ct> UnwindSafe for GltfDocument<Ct>where
<Ct as IsContainer>::Container<u32>: UnwindSafe,
<Ct as IsContainer>::Container<Vertex>: UnwindSafe,
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